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Arnold for maya tools
Arnold for maya tools




Tool uses "mO_" and "mS_" name patterns for mask naming New objects/shading groups can be masked over an existing setup. General info: tool uses conflict resolving algorithms and works in non destructive way. HIGH - nodes with more than 4 subdivisions Second Row - display amount/select nodes with corresponding subdivision settings May not properly work for complex scenes with referenced objects.įirst Row - set/display subdivision settings for selected nodes RESET - removes setups and corresponding nodes. Will skip “initialShadingGroup” and “initialParticleSE” shading groups. VK_arnoldTools.VK_arnoldTools().buildUIsmooth()Ĭreate Object Masks - works with group, object and shape selection.Ĭreate Shader Masks - works with group, object, shape, shader and shading group selection. VK_arnoldTools.VK_arnoldTools().buildUImain() IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:






Arnold for maya tools